Facebook announces Cloud Gaming expansion as Ubisoft signs on

When Microsoft and Google have focused on building gaming cloud services centered around PC and console games, Facebook gaming has focused on carrying cellular games to the cloud. After launching the Gaming Cloud service last October, Facebook revealed today that it has now been expanded to the point where Facebook Cloud Gaming is available for 98% of people in the US. In addition, the company also revealed that he had brought Ubisoft as a partner.

While Facebook Cloud Gaming is available for most people on the mainland of the United States, Facebook’s work has not been completed. The company confirmed today that it is on track to cover 100% of people in 48 adjacent countries in the fall of 2021, although we do not have a window that is more specific than now.

This announcement came as Facebook Cloud Gaming also began launching into Canada and Mexico, with Facebook targeting the launch in West Europe and the middle at the beginning of 2022. As it stands, Facebook says that it has 1.5 million people playing games through clouds every month, which is likely to be helped by the fact that the Facebook Cloud game is positioned right next to the HTML5 game.

The company announced today that it has more than 25 cloud-enabled games available through Facebook games. We will see Ubisoft add some games to the number too, because this is the latest partner for Facebook gaming. The first game of Ubisoft is Creed Assassin rebellion, which is currently available. Ubisoft will also add search and trial strengthening to the Facebook cloud library in the coming months. Facebook also details the small redesign of the Facebook gaming hub, which will introduce a list of “top in the US” along with recommendations from Facebook and “preferred sorting and a better category.”

It will be interesting to see how the “mobile-first” commitment described itself for streaming games will exercise because the Facebook gaming cloud began to develop throughout the world. Someone can’t help but wonder whether focusing on offering cellular games through streaming cloud services might produce a little attention overall because Microsoft and Google offer more sophisticated games through the cloud. However, with 1.5 million people it is said to play every month, it seems that Facebook has carved a good niche for itself, so we will see whether the momentum continues in the future.

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